Voltorb #100
#100Game Freak & maelmc
Fusions as Head471 / 470
Fusions as Body472 / 470
It bears an uncanny and unexplained resemblance to a Pok? Ball. Because it explodes at the slightest shock, even veteran trainers treat it with caution.
HP40
Attack30
Defense50
Sp. Atk55
Sp. Def55
Speed100
Total330
- Category
- Ball Pokemon
- Height
- 0.5 m
- Weight
- 10.4 kg
- Growth Rate
- Medium
- Catch Rate
- 190
- Gender Ratio
- Genderless
- Evolves To
#101 Electrode
- Abilities:
- StaticShow informationSoundproofShow information
- Hidden Abilities:
- AftermathShow information
Sprites Gallery (15)
#100Game Freak & maelmc
#100afloopussoupus
#100bPokémon TCG & gravestones
#100cluxio.
#100del_keks
#100eGame Freak & kattenkg
#100fSmogon
#100gGame Freak
#100hGame Freak & maelmc
#100iPokémon TCG & liandres
#100jPokémon TCG & liandres
#100lnottheionius
#100mentomoxie
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Charge | 1 | Status | - | - | 20 | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | ||||
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Sonic Boom | 4 | Special | 1 | 90 | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||
Eerie Impulse | 6 | Status | - | 100 | 15 | The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. | ||||
Spark | 9 | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||
Rollout | 11 | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||||
Screech | 13 | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target's Defense stat. | ||||
Charge Beam | 16 | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | ||||
Swift | 20 | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing team. This attack never misses. | ||||
Electro Ball | 22 | Special | 1 | 100 | 10 | The user hurls an electric orb at the foe. It does more damage the faster the user is. | ||||
Self-Destruct | 26 | Physical | 200 | 100 | 5 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||||
Light Screen | 29 | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||
Magnet Rise | 34 | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | ||||
Discharge | 37 | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||
Explosion | 41 | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. | ||||
Gyro Ball | 46 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||
Mirror Coat | 48 | Special | 1 | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |