Voltorb #100

Fusions as Head471 / 470
Fusions as Body472 / 470

It bears an uncanny and unexplained resemblance to a Pok? Ball. Because it explodes at the slightest shock, even veteran trainers treat it with caution.

HP40
Attack30
Defense50
Sp. Atk55
Sp. Def55
Speed100
Total330
Category
Ball Pokemon
Height
0.5 m
Weight
10.4 kg
Growth Rate
Medium
Catch Rate
190
Gender Ratio
Genderless
Evolves To

#101 Electrode

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x2
GROUND
x1
NORMALFIREWATERGRASSICEFIGHTINGPOISONPSYCHICBUGROCKGHOSTDRAGONDARKFAIRY
x0.5
ELECTRICFLYINGSTEEL

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Charge1ELECTRICStatus--20The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Tackle1NORMALPhysical4010035A physical attack in which the user charges and slams into the target with its whole body.
Sonic Boom4NORMALSpecial19020The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Eerie Impulse6ELECTRICStatus-10015The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat.
Spark9ELECTRICPhysical6510020The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Rollout11ROCKPhysical309020The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Screech13NORMALStatus-8540An earsplitting screech harshly reduces the target's Defense stat.
Charge Beam16ELECTRICSpecial509010The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Swift20NORMALSpecial60-20Star-shaped rays are shot at the opposing team. This attack never misses.
Electro Ball22ELECTRICSpecial110010The user hurls an electric orb at the foe. It does more damage the faster the user is.
Self-Destruct26NORMALPhysical2001005The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Light Screen29PSYCHICStatus--30A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Magnet Rise34ELECTRICStatus--10The user levitates using electrically generated magnetism for five turns.
Discharge37ELECTRICSpecial8010015A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Explosion41NORMALPhysical2501005The user explodes to inflict damage on those around it. The user faints upon using this move.
Gyro Ball46STEELPhysical11005The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Mirror Coat48PSYCHICSpecial110020A retaliation move that counters any special attack, inflicting double the damage taken.