Electrode #101
#101Game Freak & kattenkg
Fusions as Head330 / 470
Fusions as Body334 / 470
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
HP60
Attack50
Defense70
Sp. Atk80
Sp. Def80
Speed140
Total480
- Category
- Ball Pokemon
- Height
- 1.2 m
- Weight
- 66.6 kg
- Growth Rate
- Medium
- Catch Rate
- 60
- Gender Ratio
- Genderless
- Evolves From
#100 Voltorb
- Abilities:
- StaticShow informationSoundproofShow information
- Hidden Abilities:
- AftermathShow information
Sprites Gallery (11)
#101Game Freak & kattenkg
#101aGame Freak
#101bfloopussoupus
#101cGame Freak & kattenkg
#101dkattenkg
#101eGame Freak & willowmcplier
#101fGame Freak & fauxblue
#101gPokémon TCG & monoski1
#101hfeudalpink
#101inottheionius
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Magnetic Flux | 1 | Status | - | - | 20 | Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. | ||||
Charge | 1 | Status | - | - | 20 | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | ||||
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Sonic Boom | 1 | Special | 1 | 90 | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||
Eerie Impulse | 1 | Status | - | 100 | 15 | The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. | ||||
Sonic Boom | 4 | Special | 1 | 90 | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||
Eerie Impulse | 6 | Status | - | 100 | 15 | The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. | ||||
Spark | 9 | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||
Rollout | 11 | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||||
Screech | 13 | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target's Defense stat. | ||||
Charge Beam | 16 | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | ||||
Swift | 20 | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing team. This attack never misses. | ||||
Electro Ball | 22 | Special | 1 | 100 | 10 | The user hurls an electric orb at the foe. It does more damage the faster the user is. | ||||
Self-Destruct | 26 | Physical | 200 | 100 | 5 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||||
Light Screen | 29 | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||
Magnet Rise | 36 | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | ||||
Discharge | 41 | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||
Explosion | 47 | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. | ||||
Gyro Ball | 54 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||
Mirror Coat | 58 | Special | 1 | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |