Cubone #104
#104kiwikelly
Fusions as Head283 / 470
Fusions as Body258 / 470
It pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull it wears are from its tears.
HP50
Attack50
Defense95
Sp. Atk40
Sp. Def50
Speed35
Total320
- Category
- Lonely Pokemon
- Height
- 0.4 m
- Weight
- 6.5 kg
- Growth Rate
- Medium
- Catch Rate
- 190
- Gender Ratio
- 50% F, 50% M
- Evolves To
#105 Marowak
- Abilities:
- Lightning RodShow informationRock HeadShow information
- Hidden Abilities:
- Battle ArmorShow information
Sprites Gallery (20)
#104kiwikelly
#104aPokémon TCG & cebularz_
#104bGame Freak
#104cGame Freak & nakamagic
#104dGame Freak & kattenkg
#104ePokémon TCG & cebularz_
#104fsleepy_ven
#104gPokémon TCG & solemnsol
#104hThe Pokémon Company & fciv
#104iGame Freak & cristata
#104jGame Freak & cristata
#104kGame Freak & quote.lass
#104lThe Pokémon Company & jedi_link3141
#104mtoadettexmushina
#104ncrescentia_green
#104ocrescentia_green
#104pGame Freak & milchik
#104qcrescentia_green
#104rcrescentia_green
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Growl | 1 | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. | ||||
Tail Whip | 3 | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||
Bone Club | 7 | Physical | 65 | 85 | 20 | The user clubs the target with a bone. It may also make the target flinch. | ||||
Headbutt | 11 | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. | ||||
Leer | 13 | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||
Focus Energy | 17 | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | ||||
Bonemerang | 21 | Physical | 50 | 90 | 10 | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | ||||
Rage | 23 | Physical | 20 | 100 | 20 | As long as this move is in use, the user's Attack rises each time the user is hit in battle. | ||||
False Swipe | 27 | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||||
Thrash | 31 | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||
Fling | 33 | Physical | 1 | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. | ||||
Stomping Tantrum | 37 | Physical | 75 | 100 | 10 | The user attacks driven by frustration. Power increases if the user's previous move failed. | ||||
Endeavor | 41 | Physical | 1 | 100 | 5 | An attack move that cuts down the target's HP to equal the user's HP. | ||||
Double-Edge | 43 | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ||||
Retaliate | 47 | Physical | 70 | 100 | 5 | Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases. | ||||
Bone Rush | 51 | Physical | 25 | 90 | 10 | The user strikes the target with a hard bone two to five times in a row. |