Marowak #105

Fusions as Head240 / 470
Fusions as Body290 / 470

A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.

HP60
Attack80
Defense110
Sp. Atk50
Sp. Def80
Speed45
Total425
Category
Bone Keeper Pokemon
Height
1 m
Weight
45 kg
Growth Rate
Medium
Catch Rate
75
Gender Ratio
50% F, 50% M
Evolves From

#104 Cubone

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x2
WATERGRASSICE
x1
NORMALFIREFIGHTINGGROUNDFLYINGPSYCHICBUGGHOSTDRAGONDARKSTEELFAIRY
x0.5
POISONROCK
x0
ELECTRIC

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Growl1NORMALStatus-10040The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered.
Tail Whip1NORMALStatus-10030The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Bone Club1GROUNDPhysical658520The user clubs the target with a bone. It may also make the target flinch.
Headbutt1NORMALPhysical7010015The user sticks out its head and attacks by charging into the foe. It may also make the target flinch.
Tail Whip3NORMALStatus-10030The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Bone Club7GROUNDPhysical658520The user clubs the target with a bone. It may also make the target flinch.
Headbutt11NORMALPhysical7010015The user sticks out its head and attacks by charging into the foe. It may also make the target flinch.
Leer13NORMALStatus-10030The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Focus Energy17NORMALStatus--30The user takes a deep breath and focuses so that critical hits land more easily.
Bonemerang21GROUNDPhysical509010The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Rage23NORMALPhysical2010020As long as this move is in use, the user's Attack rises each time the user is hit in battle.
False Swipe27NORMALPhysical4010040A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Thrash33NORMALPhysical12010010The user rampages and attacks for two to three turns. It then becomes confused, however.
Fling37DARKPhysical110010The user flings its held item at the target to attack. Its power and effects depend on the item.
Stomping Tantrum43GROUNDPhysical7510010The user attacks driven by frustration. Power increases if the user's previous move failed.
Endeavor49NORMALPhysical11005An attack move that cuts down the target's HP to equal the user's HP.
Double-Edge53NORMALPhysical12010015A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Retaliate59NORMALPhysical701005Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases.
Bone Rush65GROUNDPhysical259010The user strikes the target with a hard bone two to five times in a row.