Marowak #105
#105The Pokémon Company & jaters
Fusions as Head240 / 470
Fusions as Body290 / 470
A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.
HP60
Attack80
Defense110
Sp. Atk50
Sp. Def80
Speed45
Total425
- Category
- Bone Keeper Pokemon
- Height
- 1 m
- Weight
- 45 kg
- Growth Rate
- Medium
- Catch Rate
- 75
- Gender Ratio
- 50% F, 50% M
- Evolves From
#104 Cubone
- Abilities:
- Lightning RodShow informationRock HeadShow information
- Hidden Abilities:
- Battle ArmorShow information
Sprites Gallery (11)
#105The Pokémon Company & jaters
#105aPokémon TCG & gencky
#105bPokémon TCG & datorre
#105cGame Freak & kattenkg
#105dGame Freak
#105efciv
#105fPokémon TCG & imsuperdead
#105gGame Freak & cristata
#105hThe Pokémon Company & gasmaskblacky
#105i.nicoshis
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0.5 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Growl | 1 | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. | ||||
Tail Whip | 1 | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||
Bone Club | 1 | Physical | 65 | 85 | 20 | The user clubs the target with a bone. It may also make the target flinch. | ||||
Headbutt | 1 | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. | ||||
Tail Whip | 3 | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||
Bone Club | 7 | Physical | 65 | 85 | 20 | The user clubs the target with a bone. It may also make the target flinch. | ||||
Headbutt | 11 | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. | ||||
Leer | 13 | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||
Focus Energy | 17 | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | ||||
Bonemerang | 21 | Physical | 50 | 90 | 10 | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | ||||
Rage | 23 | Physical | 20 | 100 | 20 | As long as this move is in use, the user's Attack rises each time the user is hit in battle. | ||||
False Swipe | 27 | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||||
Thrash | 33 | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||
Fling | 37 | Physical | 1 | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. | ||||
Stomping Tantrum | 43 | Physical | 75 | 100 | 10 | The user attacks driven by frustration. Power increases if the user's previous move failed. | ||||
Endeavor | 49 | Physical | 1 | 100 | 5 | An attack move that cuts down the target's HP to equal the user's HP. | ||||
Double-Edge | 53 | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ||||
Retaliate | 59 | Physical | 70 | 100 | 5 | Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases. | ||||
Bone Rush | 65 | Physical | 25 | 90 | 10 | The user strikes the target with a hard bone two to five times in a row. |