Hitmonchan #107

Fusions as Head191 / 470
Fusions as Body274 / 470

A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.

HP50
Attack105
Defense79
Sp. Atk35
Sp. Def110
Speed76
Total455
Category
Punching Pokemon
Height
1.4 m
Weight
50.2 kg
Growth Rate
Medium
Catch Rate
45
Gender Ratio
100% Male
Evolves From

#236 Tyrogue

Abilities:
Hidden Abilities:
Sprites Gallery (9)

Related Fusions (0)

Weaknesses
x2
FLYINGPSYCHICFAIRY
x1
NORMALFIREWATERELECTRICGRASSICEFIGHTINGPOISONGROUNDGHOSTDRAGONSTEEL
x0.5
BUGROCKDARK

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Comet Punch0NORMALPhysical188515The target is hit with a flurry of punches that strike two to five times in a row.
Comet Punch1NORMALPhysical188515The target is hit with a flurry of punches that strike two to five times in a row.
Close Combat1FIGHTINGPhysical1201005The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Counter1FIGHTINGPhysical110020A retaliation move that counters any physical attack, inflicting double the damage taken.
Focus Punch1FIGHTINGPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Revenge1FIGHTINGPhysical6010010An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Agility1PSYCHICStatus--30The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Pursuit1DARKPhysical4010020An attack move that inflicts double damage if used on a target that is switching out of battle.
Mach Punch1FIGHTINGPhysical4010030The user throws a punch at blinding speed. It is certain to strike first.
Agility6PSYCHICStatus--30The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Pursuit11DARKPhysical4010020An attack move that inflicts double damage if used on a target that is switching out of battle.
Mach Punch16FIGHTINGPhysical4010030The user throws a punch at blinding speed. It is certain to strike first.
Bullet Punch16STEELPhysical4010030The user strikes the target with tough punches as fast as bullets. This move always goes first.
Feint21NORMALPhysical3010010An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Vacuum Wave26FIGHTINGSpecial4010030The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Quick Guard31FIGHTINGStatus--15The user protects itself and its allies from priority moves. If may fail if used in succession.
Thunder Punch36ELECTRICPhysical7510015The target is punched with an electrified fist. It may also leave the target with paralysis.
Ice Punch36ICEPhysical7510015The target is punched with an icy fist. It may also leave the target frozen.
Fire Punch36FIREPhysical7510015The target is punched with a fiery fist. It may leave the target with a burn.
Sky Uppercut41FIGHTINGPhysical859015The user attacks the target with an uppercut thrown skyward with force.
Mega Punch46NORMALPhysical808520The target is slugged by a punch thrown with muscle-packed power.
Detect50FIGHTINGStatus--5It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Focus Punch56FIGHTINGPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Counter61FIGHTINGPhysical110020A retaliation move that counters any physical attack, inflicting double the damage taken.
Close Combat66FIGHTINGPhysical1201005The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.