Hitmonchan #107
#107Game Freak & holgast
Fusions as Head191 / 470
Fusions as Body274 / 470
A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.
HP50
Attack105
Defense79
Sp. Atk35
Sp. Def110
Speed76
Total455
- Category
- Punching Pokemon
- Height
- 1.4 m
- Weight
- 50.2 kg
- Growth Rate
- Medium
- Catch Rate
- 45
- Gender Ratio
- 100% Male
- Evolves From
#236 Tyrogue
- Abilities:
- Iron FistShow informationKeen EyeShow information
- Hidden Abilities:
- Inner FocusShow information
Sprites Gallery (9)
#107Game Freak & holgast
#107aakuma71
#107bbbutton27
#107cknuckles3andknuckles
#107dmeepy.1
#107eGame Freak
#107fparsus77
#107gknuckles3andknuckles & chinigan
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Comet Punch | 0 | Physical | 18 | 85 | 15 | The target is hit with a flurry of punches that strike two to five times in a row. | ||||
Comet Punch | 1 | Physical | 18 | 85 | 15 | The target is hit with a flurry of punches that strike two to five times in a row. | ||||
Close Combat | 1 | Physical | 120 | 100 | 5 | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||||
Counter | 1 | Physical | 1 | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||
Focus Punch | 1 | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||
Revenge | 1 | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||||
Agility | 1 | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||
Pursuit | 1 | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||
Mach Punch | 1 | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. It is certain to strike first. | ||||
Agility | 6 | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||
Pursuit | 11 | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||
Mach Punch | 16 | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. It is certain to strike first. | ||||
Bullet Punch | 16 | Physical | 40 | 100 | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||
Feint | 21 | Physical | 30 | 100 | 10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | ||||
Vacuum Wave | 26 | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||||
Quick Guard | 31 | Status | - | - | 15 | The user protects itself and its allies from priority moves. If may fail if used in succession. | ||||
Thunder Punch | 36 | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||
Ice Punch | 36 | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. | ||||
Fire Punch | 36 | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may leave the target with a burn. | ||||
Sky Uppercut | 41 | Physical | 85 | 90 | 15 | The user attacks the target with an uppercut thrown skyward with force. | ||||
Mega Punch | 46 | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. | ||||
Detect | 50 | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||
Focus Punch | 56 | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||
Counter | 61 | Physical | 1 | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||
Close Combat | 66 | Physical | 120 | 100 | 5 | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. |