Kangaskhan #115
#115scrapi
Fusions as Head163 / 470
Fusions as Body265 / 470
If you come across a young Kangaskhan playing by itself, never try to catch it. The baby's parent is sure to be in the area, and it will become violently enraged.
HP105
Attack95
Defense80
Sp. Atk40
Sp. Def80
Speed90
Total490
- Category
- Parent Pokemon
- Height
- 2.2 m
- Weight
- 80 kg
- Growth Rate
- Medium
- Catch Rate
- 45
- Gender Ratio
- 100% Female
- Abilities:
- Early BirdShow informationScrappyShow information
- Hidden Abilities:
- Inner FocusShow information
Sprites Gallery (11)
#115scrapi
#115aGame Freak & blaquaza
#115bGame Freak
#115cminehermit
#115dGame Freak & monolithyk
#115etanino_
#115fPokémon TCG & camtoonist
#115gThe Pokémon Company & shasmo85
#115hGame Freak & cristata
#115iGame Freak & cristata
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Comet Punch | 1 | Physical | 18 | 85 | 15 | The target is hit with a flurry of punches that strike two to five times in a row. | ||||
Leer | 1 | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||
Fake Out | 7 | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||
Tail Whip | 10 | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||
Bite | 13 | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||||
Double Hit | 19 | Physical | 35 | 90 | 10 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | ||||
Rage | 22 | Physical | 20 | 100 | 20 | As long as this move is in use, the user's Attack rises each time the user is hit in battle. | ||||
Mega Punch | 25 | Physical | 80 | 85 | 20 | The target is slugged by a punch thrown with muscle-packed power. | ||||
Chip Away | 31 | Physical | 70 | 100 | 20 | Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage. | ||||
Dizzy Punch | 34 | Physical | 70 | 100 | 10 | The target is hit with rhythmically launched punches that may also leave it confused. | ||||
Crunch | 37 | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | ||||
Endure | 43 | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Outrage | 46 | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||
Sucker Punch | 49 | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | ||||
Reversal | 50 | Physical | 1 | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |