Mr. Mime #122

Fusions as Head400 / 470
Fusions as Body285 / 470

A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

HP40
Attack45
Defense65
Sp. Atk100
Sp. Def120
Speed90
Total460
Category
Barrier Pokemon
Height
1.3 m
Weight
54.5 kg
Growth Rate
Medium
Catch Rate
45
Gender Ratio
50% F, 50% M
Evolves From

#258 Mime Jr.

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x2
POISONGHOSTSTEEL
x1
NORMALFIREWATERELECTRICGRASSICEGROUNDFLYINGBUGROCKDARKFAIRY
x0.5
PSYCHIC
x0.25
FIGHTING
x0
DRAGON

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Misty Terrain1FAIRYStatus--10The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions.
Magical Leaf1GRASSSpecial60-20The user scatters curious leaves that chase the target. This attack will not miss.
Quick Guard1FIGHTINGStatus--15The user protects itself and its allies from priority moves. If may fail if used in succession.
Wide Guard1ROCKStatus--10The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
Power Swap1PSYCHICStatus--10The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Guard Swap1PSYCHICStatus--10The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Barrier1PSYCHICStatus--20The user throws up a sturdy wall that sharply raises its Defense stat.
Pound1NORMALPhysical4010035The target is physically pounded with a long tail or a foreleg, etc.
Confusion1PSYCHICSpecial5010025The target is hit by a weak telekinetic force. It may also leave the target confused.
Copycat4NORMALStatus--20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Meditate8PSYCHICStatus--40The user meditates to awaken the power deep within its body and raise its Attack stat.
Double Slap11NORMALPhysical158510The target is slapped repeatedly, back and forth, two to five times in a row.
Mimic15NORMALStatus--10The user copies the move last used by the foe. The move can be used until the user is switched out.
Psywave15PSYCHICSpecial110015The target is attacked with an odd psychic wave. The attack varies in intensity.
Encore18NORMALStatus-1005The user compels the target to keep using only the move it last used for three turns.
Light Screen22PSYCHICStatus--30A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Reflect22PSYCHICStatus--20A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Psybeam25PSYCHICSpecial6510020The target is attacked with a peculiar ray. It may also cause confusion.
Substitute29NORMALStatus--10The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Recycle32NORMALStatus--10The user recycles a held item that has been used in battle so it can be used again.
Trick36PSYCHICStatus-10010The user catches the target off guard and swaps its held item with its own.
Psychic39PSYCHICSpecial9010010The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Role Play43PSYCHICStatus--10The user mimics the target completely, copying the target's natural Ability.
Baton Pass46NORMALStatus--40The user switches places with a party Pokémon in waiting, passing along any stat changes.
Safeguard50NORMALStatus--25The user creates a protective field that prevents status problems for five turns.