Mr. Mime #122
#122Game Freak
Fusions as Head400 / 470
Fusions as Body285 / 470
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
HP40
Attack45
Defense65
Sp. Atk100
Sp. Def120
Speed90
Total460
- Category
- Barrier Pokemon
- Height
- 1.3 m
- Weight
- 54.5 kg
- Growth Rate
- Medium
- Catch Rate
- 45
- Gender Ratio
- 50% F, 50% M
- Evolves From
#258 Mime Jr.
- Abilities:
- SoundproofShow informationFilterShow information
- Hidden Abilities:
- TechnicianShow information
Sprites Gallery (11)
#122Game Freak
#122atoad900
#122byamsdev
#122cjokeofalltrades_
#122dGame Freak & holgast
#122eminidee
#122f.thewaffles.
#122gscotsman
#122hmonolithyk
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0.5 | ||
x0.25 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Misty Terrain | 1 | Status | - | - | 10 | The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions. | ||||
Magical Leaf | 1 | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack will not miss. | ||||
Quick Guard | 1 | Status | - | - | 15 | The user protects itself and its allies from priority moves. If may fail if used in succession. | ||||
Wide Guard | 1 | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | ||||
Power Swap | 1 | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ||||
Guard Swap | 1 | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | ||||
Barrier | 1 | Status | - | - | 20 | The user throws up a sturdy wall that sharply raises its Defense stat. | ||||
Pound | 1 | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. | ||||
Confusion | 1 | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||
Copycat | 4 | Status | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||||
Meditate | 8 | Status | - | - | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | ||||
Double Slap | 11 | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. | ||||
Mimic | 15 | Status | - | - | 10 | The user copies the move last used by the foe. The move can be used until the user is switched out. | ||||
Psywave | 15 | Special | 1 | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. | ||||
Encore | 18 | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. | ||||
Light Screen | 22 | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||
Reflect | 22 | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||
Psybeam | 25 | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. It may also cause confusion. | ||||
Substitute | 29 | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||
Recycle | 32 | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. | ||||
Trick | 36 | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. | ||||
Psychic | 39 | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||
Role Play | 43 | Status | - | - | 10 | The user mimics the target completely, copying the target's natural Ability. | ||||
Baton Pass | 46 | Status | - | - | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||
Safeguard | 50 | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |