Dratini #147
#147Game Freak & youkaiminori
Fusions as Head255 / 470
Fusions as Body313 / 470
A Dratini continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels.
HP41
Attack64
Defense45
Sp. Atk50
Sp. Def50
Speed50
Total300
- Category
- Dragon Pokemon
- Height
- 1.8 m
- Weight
- 3.3 kg
- Growth Rate
- Slow
- Catch Rate
- 45
- Gender Ratio
- 50% F, 50% M
- Evolves To
#148 Dragonair
- Abilities:
- Shed SkinShow information
- Hidden Abilities:
- Marvel ScaleShow information
Sprites Gallery (9)
#147Game Freak & youkaiminori
#147aGame Freak
#147bGame Freak & funkytomate
#147cGame Freak & blaquaza
#147dGame Freak & its.emily
#147ePokémon TCG & monoski1
#147fPokémon TCG & schniouf
#147gPokémon TCG & monoski1
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Wrap | 1 | Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. | ||||
Leer | 1 | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||
Thunder Wave | 5 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Twister | 11 | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | ||||
Dragon Rage | 15 | Special | 1 | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ||||
Slam | 21 | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. | ||||
Agility | 25 | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||
Dragon Tail | 31 | Physical | 60 | 90 | 10 | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | ||||
Aqua Tail | 35 | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||
Dragon Rush | 41 | Physical | 100 | 75 | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ||||
Safeguard | 45 | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. | ||||
Dragon Dance | 51 | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||||
Outrage | 55 | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||
Hyper Beam | 61 | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |