Dragonite #149
#149scarecrow_924
Fusions as Head276 / 470
Fusions as Body310 / 470
It can circle the globe in just 16 hours. It is a kindhearted Pokémon that leads lost and foundering ships in a storm to the safety of land.
HP91
Attack134
Defense95
Sp. Atk100
Sp. Def100
Speed80
Total600
- Category
- Dragon Pokemon
- Height
- 2.2 m
- Weight
- 210 kg
- Growth Rate
- Slow
- Catch Rate
- 45
- Gender Ratio
- 50% F, 50% M
- Evolves From
#148 Dragonair
- Abilities:
- Inner FocusShow information
- Hidden Abilities:
- MultiscaleShow information
Sprites Gallery (19)
#149scarecrow_924
#149ascarecrow_924
#149bkattenkg
#149c._._.victor
#149dPokémon TCG & tunana
#149eGame Freak & youkaiminori
#149fGame Freak & pedroverdan
#149gBeespoon
#149hscarecrow_924
#149iGame Freak
#149jGame Freak & leogot
#149khowlingstarr
#149lcrubio
#149mhowlingstarr
#149ncrubio
#149oThe Pokémon Company & cinnasaur
#149ptarkan809
#149qcoridiant
Related Fusions (0)
Weaknesses | ||
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x4 | ||
x2 | ||
x1 | ||
x0.5 | ||
x0.25 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Wing Attack | 0 | Physical | 60 | 100 | 35 | The target is struck with large, imposing wings spread wide to inflict damage. | ||||
Wing Attack | 1 | Physical | 60 | 100 | 35 | The target is struck with large, imposing wings spread wide to inflict damage. | ||||
Hurricane | 1 | Special | 110 | 70 | 10 | The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. | ||||
Fire Punch | 1 | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may leave the target with a burn. | ||||
Thunder Punch | 1 | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||
Roost | 1 | Status | - | - | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||||
Wrap | 1 | Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. | ||||
Leer | 1 | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||
Thunder Wave | 1 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Twister | 1 | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | ||||
Thunder Wave | 5 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Twister | 11 | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | ||||
Dragon Rage | 15 | Special | 1 | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ||||
Slam | 21 | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. | ||||
Agility | 25 | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||
Dragon Tail | 33 | Physical | 60 | 90 | 10 | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | ||||
Aqua Tail | 39 | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||
Dragon Rush | 47 | Physical | 100 | 75 | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ||||
Safeguard | 53 | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. | ||||
Dragon Dance | 61 | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||||
Outrage | 67 | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||
Hyper Beam | 75 | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||
Hurricane | 81 | Special | 110 | 70 | 10 | The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. |