Beedrill #015
#015Game Freak & teeohess
Fusions as Head468 / 470
Fusions as Body344 / 470
A Beedrill is extremely territorial. For safety reasons, no one should ever approach its nest. If angered, they will attack in a swarm.
HP65
Attack80
Defense40
Sp. Atk45
Sp. Def80
Speed75
Total385
- Category
- Poison Bee Pokemon
- Height
- 1 m
- Weight
- 29.5 kg
- Growth Rate
- Medium
- Catch Rate
- 45
- Gender Ratio
- 50% F, 50% M
- Evolves From
#14 Kakuna
- Abilities:
- SwarmShow information
- Hidden Abilities:
- SniperShow information
Sprites Gallery (13)
#015Game Freak & teeohess
#15aPokémon TCG & feelinshiny
#15bPokémon TCG & sandguything
#15cGame Freak
#15dThe Pokémon Company & fizito
#15eGame Freak & johlly
#15fPokémon TCG & gencky
#15hGame Freak & rosemagwin
#15iGame Freak & lunabups
#15jjupiteraj
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 | ||
x0.25 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Twineedle | 0 | Physical | 25 | 100 | 20 | The foe is stabbed twice by a pair of stingers. It may also poison the target. | ||||
Twineedle | 1 | Physical | 25 | 100 | 20 | The foe is stabbed twice by a pair of stingers. It may also poison the target. | ||||
Fury Attack | 1 | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | ||||
Fury Attack | 11 | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | ||||
Rage | 14 | Physical | 20 | 100 | 20 | As long as this move is in use, the user's Attack rises each time the user is hit in battle. | ||||
Pursuit | 17 | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||
Focus Energy | 20 | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | ||||
Venoshock | 23 | Special | 65 | 100 | 10 | The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned. | ||||
Assurance | 26 | Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||
Toxic Spikes | 29 | Status | - | - | 20 | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | ||||
Pin Missile | 32 | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||||
Poison Jab | 35 | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target. | ||||
Agility | 38 | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||
Endeavor | 41 | Physical | 1 | 100 | 5 | An attack move that cuts down the target's HP to equal the user's HP. | ||||
Fell Stinger | 44 | Physical | 50 | 100 | 25 | When the user knocks out a target with this move, the user's Attack stat rises drastically. |