Lanturn #171
#171Pokémon TCG & fauxblue
Fusions as Head307 / 470
Fusions as Body215 / 470
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460
- Category
- Light Pokemon
- Height
- 1.2 m
- Weight
- 22.5 kg
- Growth Rate
- Slow
- Catch Rate
- 75
- Gender Ratio
- 50% F, 50% M
- Evolves From
#170 Chinchou
- Abilities:
- IlluminateShow informationVolt AbsorbShow information
- Hidden Abilities:
- Water AbsorbShow information
Sprites Gallery (9)
#171Pokémon TCG & fauxblue
#171aGame Freak
#171bGame Freak & pinkyoshi2350
#171cGame Freak & beespoon
#171dPokémon TCG & cristata
#171ePokémon TCG & just_a_husk
#171fGame Freak & not_stakings_alt
#171gPokémon TCG & cristata
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 | ||
x0.25 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Stockpile | 0 | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | ||||
Swallow | 0 | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||||
Spit Up | 0 | Special | 1 | 100 | 10 | The power stored using the move Stockpile is released all at once in an attack. | ||||
Stockpile | 1 | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | ||||
Swallow | 1 | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||||
Spit Up | 1 | Special | 1 | 100 | 10 | The power stored using the move Stockpile is released all at once in an attack. | ||||
Eerie Impulse | 1 | Status | - | 100 | 15 | The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. | ||||
Spotlight | 1 | Status | - | - | 15 | The user shines a spotlight on the target so that only it will be attacked during the turn. | ||||
Bubble | 1 | Special | 40 | 100 | 30 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | ||||
Supersonic | 1 | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. | ||||
Thunder Wave | 1 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Electro Ball | 1 | Special | 1 | 100 | 10 | The user hurls an electric orb at the foe. It does more damage the faster the user is. | ||||
Thunder Wave | 6 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Electro Ball | 9 | Special | 1 | 100 | 10 | The user hurls an electric orb at the foe. It does more damage the faster the user is. | ||||
Water Gun | 12 | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. | ||||
Confuse Ray | 17 | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | ||||
Bubble Beam | 20 | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. | ||||
Spark | 23 | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||
Signal Beam | 28 | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. | ||||
Flail | 33 | Physical | 1 | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||
Discharge | 37 | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||
Take Down | 43 | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||
Aqua Ring | 47 | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||||
Hydro Pump | 51 | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | ||||
Ion Deluge | 54 | Status | - | - | 25 | The user disperses electrically charged particles. Normal-type moves become Electric-type. | ||||
Charge | 58 | Status | - | - | 20 | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |