Lanturn #171

Fusions as Head307 / 470
Fusions as Body215 / 470

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460
Category
Light Pokemon
Height
1.2 m
Weight
22.5 kg
Growth Rate
Slow
Catch Rate
75
Gender Ratio
50% F, 50% M
Evolves From

#170 Chinchou

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x2
GRASSGROUND
x1
NORMALELECTRICFIGHTINGPOISONPSYCHICBUGROCKGHOSTDRAGONDARKFAIRY
x0.5
FIREWATERICEFLYING
x0.25
STEEL

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Stockpile0NORMALStatus--20The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow0NORMALStatus--10The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up0NORMALSpecial110010The power stored using the move Stockpile is released all at once in an attack.
Stockpile1NORMALStatus--20The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow1NORMALStatus--10The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up1NORMALSpecial110010The power stored using the move Stockpile is released all at once in an attack.
Eerie Impulse1ELECTRICStatus-10015The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat.
Spotlight1NORMALStatus--15The user shines a spotlight on the target so that only it will be attacked during the turn.
Bubble1WATERSpecial4010030A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Supersonic1NORMALStatus-5520The user generates odd sound waves from its body. It may confuse the target.
Thunder Wave1ELECTRICStatus-9020A weak electric charge is launched at the target. It causes paralysis if it hits.
Electro Ball1ELECTRICSpecial110010The user hurls an electric orb at the foe. It does more damage the faster the user is.
Thunder Wave6ELECTRICStatus-9020A weak electric charge is launched at the target. It causes paralysis if it hits.
Electro Ball9ELECTRICSpecial110010The user hurls an electric orb at the foe. It does more damage the faster the user is.
Water Gun12WATERSpecial4010025The target is blasted with a forceful shot of water.
Confuse Ray17GHOSTStatus-10010The target is exposed to a sinister ray that triggers confusion.
Bubble Beam20WATERSpecial6510020A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
Spark23ELECTRICPhysical6510020The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Signal Beam28BUGSpecial7510015The user attacks with a sinister beam of light. It may also confuse the target.
Flail33NORMALPhysical110015The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Discharge37ELECTRICSpecial8010015A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Take Down43NORMALPhysical908520A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Aqua Ring47WATERStatus--20The user envelops itself in a veil made of water. It regains some HP on every turn.
Hydro Pump51WATERSpecial110805The target is blasted by a huge volume of water launched under great pressure.
Ion Deluge54ELECTRICStatus--25The user disperses electrically charged particles. Normal-type moves become Electric-type.
Charge58ELECTRICStatus--20The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.