Forretress #205
Fusions as Head177 / 470
Fusions as Body246 / 470
It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell's inside cannot be seen.
HP75
Attack90
Defense140
Sp. Atk60
Sp. Def60
Speed40
Total465
- Category
- Bagworm Pokemon
- Height
- 1.2 m
- Weight
- 125.8 kg
- Growth Rate
- Medium
- Catch Rate
- 75
- Gender Ratio
- 50% F, 50% M
- Evolves From
#204 Pineco
- Abilities:
- SturdyShow information
- Hidden Abilities:
- OvercoatShow information
Sprites Gallery (10)
#205aGame Freak & knuckles3andknuckles
#205bGame Freak & knuckles3andknuckles
#205cGame Freak & knuckles3andknuckles
#205dmrwashingtoncarver
#205eGame Freak
#205fxenophacilus
#205gGame Freak & pory
#205hGame Freak & pory
Related Fusions (0)
Weaknesses | ||
---|---|---|
x4 | ||
x1 | ||
x0.5 | ||
x0.25 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Mirror Shot | 0 | Special | 65 | 85 | 10 | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | ||||
Autotomize | 0 | Status | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | ||||
Mirror Shot | 1 | Special | 65 | 85 | 10 | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | ||||
Autotomize | 1 | Status | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | ||||
Heavy Slam | 1 | Physical | 1 | 100 | 10 | The user slams into the foe with its heavy body. The heavier the user, the greater the damage. | ||||
Zap Cannon | 1 | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||||
Magnet Rise | 1 | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | ||||
Toxic Spikes | 1 | Status | - | - | 20 | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | ||||
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Protect | 1 | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||
Self-Destruct | 1 | Physical | 200 | 100 | 5 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||||
Bug Bite | 1 | Physical | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||
Self-Destruct | 6 | Physical | 200 | 100 | 5 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||||
Bug Bite | 9 | Physical | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||
Take Down | 12 | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||
Rapid Spin | 17 | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||
Bide | 20 | Physical | 1 | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||
Natural Gift | 23 | Physical | 1 | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||
Spikes | 28 | Status | - | - | 20 | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. | ||||
Payback | 32 | Physical | 50 | 100 | 10 | If the user moves after the target, this attack's power will be doubled. | ||||
Explosion | 36 | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. | ||||
Iron Defense | 42 | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||
Gyro Ball | 46 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||
Double-Edge | 50 | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ||||
Magnet Rise | 56 | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | ||||
Zap Cannon | 60 | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||||
Heavy Slam | 64 | Physical | 1 | 100 | 10 | The user slams into the foe with its heavy body. The heavier the user, the greater the damage. |