Dunsparce #206
#206kiwikelly
Fusions as Head374 / 470
Fusions as Body234 / 470
Its drill-tipped tail is used to burrow into the ground backwards. This Pokémon is known to make its nest in complex shapes deep under the ground.
HP100
Attack70
Defense70
Sp. Atk65
Sp. Def65
Speed45
Total415
- Category
- Land Snake Pokemon
- Height
- 1.5 m
- Weight
- 14 kg
- Growth Rate
- Medium
- Catch Rate
- 190
- Gender Ratio
- 50% F, 50% M
- Abilities:
- Run AwayShow informationSerene GraceShow information
- Hidden Abilities:
- RattledShow information
Sprites Gallery (11)
#206kiwikelly
#206aGame Freak
#206bfraicheflamme
#206cozcraft
#206dozcraft
#206evictor_claw
#206f.thewaffles.
#206gGame Freak & lonli_chan
#206hlonli_chan
#206istickieanimates
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Rage | 1 | Physical | 20 | 100 | 20 | As long as this move is in use, the user's Attack rises each time the user is hit in battle. | ||||
Defense Curl | 1 | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. | ||||
Rollout | 3 | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||||
Spite | 6 | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||
Pursuit | 8 | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||
Screech | 11 | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target's Defense stat. | ||||
Mud-Slap | 13 | Special | 20 | 100 | 10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||||
Yawn | 16 | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||
Ancient Power | 18 | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||
Body Slam | 21 | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. It may leave the target with paralysis. | ||||
Drill Run | 23 | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||
Roost | 26 | Status | - | - | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||||
Take Down | 28 | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||
Coil | 31 | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | ||||
Dig | 33 | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||||
Glare | 36 | Status | - | 100 | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. | ||||
Double-Edge | 38 | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ||||
Endeavor | 41 | Physical | 1 | 100 | 5 | An attack move that cuts down the target's HP to equal the user's HP. | ||||
Air Slash | 43 | Special | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ||||
Dragon Rush | 46 | Physical | 100 | 75 | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ||||
Endure | 48 | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Flail | 51 | Physical | 1 | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |