Qwilfish #211

Fusions as Head357 / 470
Fusions as Body219 / 470

A Qwilfish uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.

HP65
Attack95
Defense75
Sp. Atk55
Sp. Def55
Speed85
Total430
Category
Balloon Pokemon
Height
0.5 m
Weight
3.9 kg
Growth Rate
Medium
Catch Rate
45
Gender Ratio
50% F, 50% M
Abilities:
Hidden Abilities:
Sprites Gallery (6)
211b Sprite Image
#211bbukie
211d Sprite Image
#211dComing Soon (WIP)
211 Sprite Image
#211Autogen

Related Fusions (0)

Weaknesses
x2
ELECTRICGROUNDPSYCHIC
x1
NORMALGRASSFLYINGROCKGHOSTDRAGONDARK
x0.5
FIREWATERICEFIGHTINGPOISONBUGSTEELFAIRY

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Fell Stinger1BUGPhysical5010025When the user knocks out a target with this move, the user's Attack stat rises drastically.
Hydro Pump1WATERSpecial110805The target is blasted by a huge volume of water launched under great pressure.
Destiny Bond1GHOSTStatus--5When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Water Gun1WATERSpecial4010025The target is blasted with a forceful shot of water.
Spikes1GROUNDStatus--20The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Tackle1NORMALPhysical4010035A physical attack in which the user charges and slams into the target with its whole body.
Poison Sting1POISONPhysical1510035The user stabs the target with a poisonous stinger. This may also poison the target.
Harden9NORMALStatus--30The user stiffens all the muscles in its body to raise its Defense stat.
Minimize9NORMALStatus--10The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Bubble13WATERSpecial4010030A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Rollout17ROCKPhysical309020The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Toxic Spikes21POISONStatus--20The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Stockpile25NORMALStatus--20The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Spit Up25NORMALSpecial110010The power stored using the move Stockpile is released all at once in an attack.
Revenge29FIGHTINGPhysical6010010An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Brine33WATERSpecial6510010If the target's HP is down to about half, this attack will hit with double the power.
Pin Missile37BUGPhysical259520Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Take Down41NORMALPhysical908520A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Aqua Tail45WATERPhysical909010The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Poison Jab49POISONPhysical8010020The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
Destiny Bond53GHOSTStatus--5When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Hydro Pump57WATERSpecial110805The target is blasted by a huge volume of water launched under great pressure.
Fell Stinger60BUGPhysical5010025When the user knocks out a target with this move, the user's Attack stat rises drastically.