Mantine #226

Fusions as Head248 / 470
Fusions as Body228 / 470

On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.

HP65
Attack40
Defense70
Sp. Atk80
Sp. Def140
Speed70
Total465
Category
Kite Pokemon
Height
2.1 m
Weight
220 kg
Growth Rate
Slow
Catch Rate
25
Gender Ratio
50% F, 50% M
Evolves From

#261 Mantyke

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x4
ELECTRIC
x2
ROCK
x1
NORMALGRASSICEPOISONFLYINGPSYCHICGHOSTDRAGONDARKFAIRY
x0.5
FIREWATERFIGHTINGBUGSTEEL
x0
GROUND

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Psybeam1PSYCHICSpecial6510020The target is attacked with a peculiar ray. It may also cause confusion.
Bullet Seed1GRASSPhysical2510030The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Signal Beam1BUGSpecial7510015The user attacks with a sinister beam of light. It may also confuse the target.
Roost1FLYINGStatus--10The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Tackle1NORMALPhysical4010035A physical attack in which the user charges and slams into the target with its whole body.
Bubble1WATERSpecial4010030A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Supersonic1NORMALStatus-5520The user generates odd sound waves from its body. It may confuse the target.
Bubble Beam1WATERSpecial6510020A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
Supersonic3NORMALStatus-5520The user generates odd sound waves from its body. It may confuse the target.
Bubble Beam7WATERSpecial6510020A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat.
Confuse Ray11GHOSTStatus-10010The target is exposed to a sinister ray that triggers confusion.
Wing Attack14FLYINGPhysical6010035The target is struck with large, imposing wings spread wide to inflict damage.
Headbutt16NORMALPhysical7010015The user sticks out its head and attacks by charging into the foe. It may also make the target flinch.
Water Pulse19WATERSpecial6010020The user attacks the target with a pulsing blast of water. It may also confuse the target.
Wide Guard23ROCKStatus--10The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
Take Down27NORMALPhysical908520A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Agility32PSYCHICStatus--30The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Air Slash36FLYINGSpecial759515The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Aqua Ring39WATERStatus--20The user envelops itself in a veil made of water. It regains some HP on every turn.
Bounce46FLYINGPhysical85855The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Hydro Pump49WATERSpecial110805The target is blasted by a huge volume of water launched under great pressure.