Hitmontop #237

Fusions as Head136 / 470
Fusions as Body215 / 470

Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.

HP50
Attack95
Defense95
Sp. Atk35
Sp. Def110
Speed70
Total455
Category
Handstand Pokemon
Height
1.4 m
Weight
48 kg
Growth Rate
Medium
Catch Rate
45
Gender Ratio
100% Male
Evolves From

#236 Tyrogue

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x2
FLYINGPSYCHICFAIRY
x1
NORMALFIREWATERELECTRICGRASSICEFIGHTINGPOISONGROUNDGHOSTDRAGONSTEEL
x0.5
BUGROCKDARK

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Rolling Kick0FIGHTINGPhysical608515The user lashes out with a quick, spinning kick. It may also make the target flinch.
Rolling Kick1FIGHTINGPhysical608515The user lashes out with a quick, spinning kick. It may also make the target flinch.
Endeavor1NORMALPhysical11005An attack move that cuts down the target's HP to equal the user's HP.
Close Combat1FIGHTINGPhysical1201005The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Detect1FIGHTINGStatus--5It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Revenge1FIGHTINGPhysical6010010An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Focus Energy1NORMALStatus--30The user takes a deep breath and focuses so that critical hits land more easily.
Pursuit1DARKPhysical4010020An attack move that inflicts double damage if used on a target that is switching out of battle.
Quick Attack1NORMALPhysical4010030The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Focus Energy6NORMALStatus--30The user takes a deep breath and focuses so that critical hits land more easily.
Pursuit10DARKPhysical4010020An attack move that inflicts double damage if used on a target that is switching out of battle.
Quick Attack15NORMALPhysical4010030The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Rapid Spin19NORMALPhysical2010040A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Feint24NORMALPhysical3010010An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Counter28FIGHTINGPhysical110020A retaliation move that counters any physical attack, inflicting double the damage taken.
Triple Kick33FIGHTINGPhysical109010A consecutive three-kick attack that becomes more powerful with each successive hit.
Agility37PSYCHICStatus--30The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Gyro Ball42STEELPhysical11005The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Wide Guard46ROCKStatus--10The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
Quick Guard46FIGHTINGStatus--15The user protects itself and its allies from priority moves. If may fail if used in succession.
Detect50FIGHTINGStatus--5It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Close Combat55FIGHTINGPhysical1201005The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Endeavor60NORMALPhysical11005An attack move that cuts down the target's HP to equal the user's HP.