Hitmontop #237
#237anonymousjoker
Fusions as Head136 / 470
Fusions as Body215 / 470
Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.
HP50
Attack95
Defense95
Sp. Atk35
Sp. Def110
Speed70
Total455
- Category
- Handstand Pokemon
- Height
- 1.4 m
- Weight
- 48 kg
- Growth Rate
- Medium
- Catch Rate
- 45
- Gender Ratio
- 100% Male
- Evolves From
#236 Tyrogue
- Abilities:
- IntimidateShow informationTechnicianShow information
- Hidden Abilities:
- SteadfastShow information
Sprites Gallery (10)
#237anonymousjoker
#237aGame Freak
#237bblaquaza
#237canonymousjoker
#237dvivioclover
#237eThe Pokémon Company & sylvee.kiwi
#237fGame Freak & toadettexmushina
#237gquote.lass
#237htoadettexmushina
Related Fusions (0)
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x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Rolling Kick | 0 | Physical | 60 | 85 | 15 | The user lashes out with a quick, spinning kick. It may also make the target flinch. | ||||
Rolling Kick | 1 | Physical | 60 | 85 | 15 | The user lashes out with a quick, spinning kick. It may also make the target flinch. | ||||
Endeavor | 1 | Physical | 1 | 100 | 5 | An attack move that cuts down the target's HP to equal the user's HP. | ||||
Close Combat | 1 | Physical | 120 | 100 | 5 | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||||
Detect | 1 | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||
Revenge | 1 | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||||
Focus Energy | 1 | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | ||||
Pursuit | 1 | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||
Quick Attack | 1 | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||||
Focus Energy | 6 | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | ||||
Pursuit | 10 | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||
Quick Attack | 15 | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||||
Rapid Spin | 19 | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||
Feint | 24 | Physical | 30 | 100 | 10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | ||||
Counter | 28 | Physical | 1 | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||
Triple Kick | 33 | Physical | 10 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successive hit. | ||||
Agility | 37 | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||
Gyro Ball | 42 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||
Wide Guard | 46 | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | ||||
Quick Guard | 46 | Status | - | - | 15 | The user protects itself and its allies from priority moves. If may fail if used in succession. | ||||
Detect | 50 | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||
Close Combat | 55 | Physical | 120 | 100 | 5 | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||||
Endeavor | 60 | Physical | 1 | 100 | 5 | An attack move that cuts down the target's HP to equal the user's HP. |