Magnezone #263

Fusions as Head264 / 470
Fusions as Body224 / 470

It evolved from exposure to a special magnetic field. Three units generate magnetism.

HP70
Attack70
Defense115
Sp. Atk130
Sp. Def90
Speed60
Total535
Category
Magnet Area Pokemon
Height
1.2 m
Weight
180 kg
Growth Rate
Medium
Catch Rate
30
Gender Ratio
Genderless
Evolves From

#82 Magneton

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x4
GROUND
x2
FIREFIGHTING
x1
WATERGHOSTDARK
x0.5
NORMALELECTRICGRASSICEPSYCHICBUGROCKDRAGONFAIRY
x0.25
FLYINGSTEEL
x0
POISON

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Zap Cannon1ELECTRICSpecial120505The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Tri Attack1NORMALSpecial8010010The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Barrier1PSYCHICStatus--20The user throws up a sturdy wall that sharply raises its Defense stat.
Electric Terrain1ELECTRICStatus--10The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep.
Magnetic Flux1ELECTRICStatus--20Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities.
Mirror Coat1PSYCHICSpecial110020A retaliation move that counters any special attack, inflicting double the damage taken.
Supersonic1NORMALStatus-5520The user generates odd sound waves from its body. It may confuse the target.
Tackle1NORMALPhysical4010035A physical attack in which the user charges and slams into the target with its whole body.
Thunder Shock1ELECTRICSpecial4010030A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
Thunder Wave1ELECTRICStatus-9020A weak electric charge is launched at the target. It causes paralysis if it hits.
Thunder Shock5ELECTRICSpecial4010030A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
Thunder Wave7ELECTRICStatus-9020A weak electric charge is launched at the target. It causes paralysis if it hits.
Magnet Bomb11STEELPhysical60-20The user launches steel bombs that stick to the target. This attack will not miss.
Light Screen13PSYCHICStatus--30A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Sonic Boom17NORMALSpecial19020The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spark19ELECTRICPhysical6510020The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Mirror Shot23STEELSpecial658510The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Metal Sound25STEELStatus-8540A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
Electro Ball29ELECTRICSpecial110010The user hurls an electric orb at the foe. It does more damage the faster the user is.
Flash Cannon33STEELSpecial8010010The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Screech39NORMALStatus-8540An earsplitting screech harshly reduces the target's Defense stat.
Discharge43ELECTRICSpecial8010015A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Lock-On49NORMALStatus--5The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Magnet Rise53ELECTRICStatus--10The user levitates using electrically generated magnetism for five turns.
Gyro Ball59STEELPhysical11005The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Zap Cannon63ELECTRICSpecial120505The user fires an electric blast like a cannon to inflict damage and cause paralysis.