Magnezone #263
#263Pokémon TCG & crazebanana
Fusions as Head264 / 470
Fusions as Body224 / 470
It evolved from exposure to a special magnetic field. Three units generate magnetism.
HP70
Attack70
Defense115
Sp. Atk130
Sp. Def90
Speed60
Total535
- Category
- Magnet Area Pokemon
- Height
- 1.2 m
- Weight
- 180 kg
- Growth Rate
- Medium
- Catch Rate
- 30
- Gender Ratio
- Genderless
- Evolves From
#82 Magneton
- Abilities:
- Magnet PullShow informationSturdyShow information
- Hidden Abilities:
- AnalyticShow information
Sprites Gallery (9)
#263Pokémon TCG & crazebanana
#263aGame Freak & prof.draken
#263bPokémon TCG & crazebanana
#263cGame Freak
#263ddukeofbees
#263esandguything
#263fThe Pokémon Company & .sr.azul
#263gGame Freak & .sr.azul
Related Fusions (0)
Weaknesses | ||
---|---|---|
x4 | ||
x2 | ||
x1 | ||
x0.5 | ||
x0.25 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Zap Cannon | 1 | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||||
Tri Attack | 1 | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. | ||||
Barrier | 1 | Status | - | - | 20 | The user throws up a sturdy wall that sharply raises its Defense stat. | ||||
Electric Terrain | 1 | Status | - | - | 10 | The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep. | ||||
Magnetic Flux | 1 | Status | - | - | 20 | Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. | ||||
Mirror Coat | 1 | Special | 1 | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. | ||||
Supersonic | 1 | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. | ||||
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Thunder Shock | 1 | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | ||||
Thunder Wave | 1 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Thunder Shock | 5 | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | ||||
Thunder Wave | 7 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Magnet Bomb | 11 | Physical | 60 | - | 20 | The user launches steel bombs that stick to the target. This attack will not miss. | ||||
Light Screen | 13 | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||
Sonic Boom | 17 | Special | 1 | 90 | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||
Spark | 19 | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||
Mirror Shot | 23 | Special | 65 | 85 | 10 | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | ||||
Metal Sound | 25 | Status | - | 85 | 40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | ||||
Electro Ball | 29 | Special | 1 | 100 | 10 | The user hurls an electric orb at the foe. It does more damage the faster the user is. | ||||
Flash Cannon | 33 | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | ||||
Screech | 39 | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target's Defense stat. | ||||
Discharge | 43 | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||
Lock-On | 49 | Status | - | - | 5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | ||||
Magnet Rise | 53 | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | ||||
Gyro Ball | 59 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||
Zap Cannon | 63 | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |