Lickilicky #264
#264Game Freak
Fusions as Head263 / 470
Fusions as Body199 / 470
It wraps things with its extensible tongue. Getting too close to it will leave you soaked with drool.
HP110
Attack85
Defense95
Sp. Atk80
Sp. Def95
Speed50
Total515
- Category
- Licking Pokemon
- Height
- 1.7 m
- Weight
- 140 kg
- Growth Rate
- Medium
- Catch Rate
- 30
- Gender Ratio
- 50% F, 50% M
- Evolves From
#108 Lickitung
- Abilities:
- Own TempoShow informationObliviousShow information
- Hidden Abilities:
- Cloud NineShow information
Sprites Gallery (6)
#264Game Freak
#264aPokémon TCG & minehermit
#264bPokémon TCG & terastrial
#264cGame Freak & anodddutchintrovert
#264dGame Freak & pinkyoshi2350
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Wring Out | 1 | Special | 1 | 100 | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | ||||
Power Whip | 1 | Physical | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the target. | ||||
Lick | 1 | Physical | 30 | 100 | 30 | The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | ||||
Supersonic | 5 | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. | ||||
Defense Curl | 9 | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. | ||||
Knock Off | 13 | Physical | 65 | 100 | 20 | The user slaps down the target's held item, preventing that item from being used in the battle. | ||||
Wrap | 17 | Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. | ||||
Stomp | 21 | Physical | 65 | 100 | 20 | The target is stomped with a big foot. It may also make the target flinch. | ||||
Disable | 25 | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||||
Slam | 29 | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. | ||||
Rollout | 33 | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||||
Chip Away | 37 | Physical | 70 | 100 | 20 | Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage. | ||||
Me First | 41 | Status | - | - | 20 | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | ||||
Refresh | 45 | Status | - | - | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. | ||||
Screech | 49 | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target's Defense stat. | ||||
Power Whip | 53 | Physical | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the target. | ||||
Wring Out | 57 | Special | 1 | 100 | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | ||||
Gyro Ball | 61 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |