Lucario #296
#296tooby_two
Fusions as Head373 / 470
Fusions as Body341 / 470
It has the ability to sense the auras of all things. It understands human speech.
HP70
Attack110
Defense70
Sp. Atk115
Sp. Def70
Speed90
Total525
- Category
- Aura Pokemon
- Height
- 1.2 m
- Weight
- 54 kg
- Growth Rate
- Parabolic
- Catch Rate
- 45
- Gender Ratio
- 12.5% F, 87.5% M
- Evolves From
#384 Riolu
- Abilities:
- SteadfastShow informationInner FocusShow information
- Hidden Abilities:
- JustifiedShow information
Sprites Gallery (26)
#296tooby_two
#296abort5617
#296bGame Freak
#296cxenophacilus
#296dgamedevben
#296egamedevben
#296fgamedevben
#296gxoto.
#296hGame Freak & zman1429
#296igamedevben
#296jkellenoxer
#296kkylewb
#296lgreen494
#296mkattenkg
#296ntm7724
#296oPokémon TCG & .zuccherino
#296pcoram_sun
#296qPokémon TCG & qaffeine
#296rgamedevben
#296sgamedevben
#296tThe Pokémon Company & blackpaw7274
#296uonyxsylvian
#296vhilune
#296wThe Pokémon Company & banefulbunker
#296xhilune
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 | ||
x0.25 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Aura Sphere | 0 | Special | 80 | - | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. | ||||
Aura Sphere | 1 | Special | 80 | - | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. | ||||
Laser Focus | 1 | Status | - | - | 30 | The user focuses intensely. The attack on the next turn always results in a critical hit. | ||||
Foresight | 1 | Status | - | - | 40 | Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe. | ||||
Quick Attack | 1 | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||||
Detect | 1 | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||
Metal Claw | 1 | Physical | 50 | 95 | 35 | The target is raked with steel claws. It may also raise the user's Attack stat. | ||||
Counter | 6 | Physical | 1 | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||
Feint | 11 | Physical | 30 | 100 | 10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | ||||
Power-Up Punch | 15 | Physical | 40 | 100 | 20 | Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat. | ||||
Swords Dance | 19 | Status | - | - | 10 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||||
Metal Sound | 24 | Status | - | 85 | 40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | ||||
Bone Rush | 29 | Physical | 25 | 90 | 10 | The user strikes the target with a hard bone two to five times in a row. | ||||
Quick Guard | 33 | Status | - | - | 15 | The user protects itself and its allies from priority moves. If may fail if used in succession. | ||||
Me First | 37 | Status | - | - | 20 | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | ||||
Work Up | 42 | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. | ||||
Calm Mind | 47 | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||
Heal Pulse | 51 | Status | - | - | 10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | ||||
Close Combat | 55 | Physical | 120 | 100 | 5 | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||||
Dragon Pulse | 60 | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. | ||||
Extreme Speed | 65 | Physical | 80 | 100 | 5 | The user charges the target at blinding speed. This attack always goes before any other move. |