Gible #297
Fusions as Head164 / 470
Fusions as Body225 / 470
It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close.
HP58
Attack70
Defense45
Sp. Atk40
Sp. Def45
Speed42
Total300
- Category
- Land Shark Pokemon
- Height
- 0.7 m
- Weight
- 20.5 kg
- Growth Rate
- Slow
- Catch Rate
- 45
- Gender Ratio
- 50% F, 50% M
- Evolves To
#298 Gabite
- Abilities:
- Sand VeilShow information
- Hidden Abilities:
- Rough SkinShow information
Sprites Gallery (11)
#297aGame Freak
#297bPokémon TCG & quote.lass
#297cPokémon TCG & hero.drawing
#297dmildnight
#297eGame Freak & pory
#297fstickieanimates
#297gGame Freak & pory
#297hThe Pokémon Company & onyxsylvian
#297ibanefulbunker
Related Fusions (0)
Weaknesses | ||
---|---|---|
x4 | ||
x2 | ||
x1 | ||
x0.5 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Sand Attack | 3 | Status | - | 100 | 15 | Sand is hurled in the target's face, reducing its accuracy. | ||||
Dragon Rage | 7 | Special | 1 | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ||||
Sandstorm | 13 | Status | - | - | 10 | Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. | ||||
Take Down | 15 | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||
Sand Tomb | 19 | Physical | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns. | ||||
Slash | 25 | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | ||||
Dragon Claw | 27 | Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws. | ||||
Dig | 31 | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||||
Dragon Rush | 37 | Physical | 100 | 75 | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |