Dusclops #312

Fusions as Head315 / 470
Fusions as Body153 / 470

It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.

HP40
Attack70
Defense130
Sp. Atk60
Sp. Def130
Speed25
Total455
Category
Beckon Pokemon
Height
1.6 m
Weight
30.6 kg
Growth Rate
Fast
Catch Rate
90
Gender Ratio
50% F, 50% M
Evolves From

#311 Duskull

Evolves To

#313 Dusknoir

#313 Dusknoir

Abilities:
Hidden Abilities:
Sprites Gallery (8)
312f Sprite Image
#312fComing Soon (WIP)
312 Sprite Image
#312Autogen

Related Fusions (0)

Weaknesses
x2
GHOSTDARK
x1
FIREWATERELECTRICGRASSICEGROUNDFLYINGPSYCHICROCKDRAGONSTEELFAIRY
x0.5
POISONBUG
x0
NORMALFIGHTING

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Shadow Punch0GHOSTPhysical60-20The user throws a punch from the shadows. The punch lands without fail.
Shadow Punch1GHOSTPhysical60-20The user throws a punch from the shadows. The punch lands without fail.
Future Sight1PSYCHICSpecial12010010Two turns after this move is used, a hunk of psychic energy attacks the target.
Fire Punch1FIREPhysical7510015The target is punched with a fiery fist. It may leave the target with a burn.
Ice Punch1ICEPhysical7510015The target is punched with an icy fist. It may also leave the target frozen.
Thunder Punch1ELECTRICPhysical7510015The target is punched with an electrified fist. It may also leave the target with paralysis.
Gravity1PSYCHICStatus--5Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Bind1NORMALPhysical158520Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns.
Leer1NORMALStatus-10030The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Night Shade1GHOSTSpecial110015The user makes the foe see a frightening mirage. It inflicts damage matching the user's level.
Disable1NORMALStatus-10020For four turns, this move prevents the target from using the move it last used.
Astonish1GHOSTPhysical3010015The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Disable6NORMALStatus-10020For four turns, this move prevents the target from using the move it last used.
Astonish9GHOSTPhysical3010015The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Foresight14NORMALStatus--40Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe.
Shadow Sneak17GHOSTPhysical4010030The user extends its shadow and attacks the target from behind. This move always goes first.
Pursuit22DARKPhysical4010020An attack move that inflicts double damage if used on a target that is switching out of battle.
Will-O-Wisp25FIREStatus-8515The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Confuse Ray30GHOSTStatus-10010The target is exposed to a sinister ray that triggers confusion.
Curse33GHOSTStatus--10A move that works differently for the Ghost type than for all the other types.
Hex40GHOSTSpecial6510010This relentless attack does massive damage to a target affected by status problems.
Shadow Ball45GHOSTSpecial8010015The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Mean Look52NORMALStatus--5The user pins the target with a dark, arresting look. The target becomes unable to flee.
Payback57DARKPhysical5010010If the user moves after the target, this attack's power will be doubled.
Future Sight64PSYCHICSpecial12010010Two turns after this move is used, a hunk of psychic energy attacks the target.