Dusclops #312
#312Pokémon TCG & .zuccherino
Fusions as Head315 / 470
Fusions as Body153 / 470
It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
HP40
Attack70
Defense130
Sp. Atk60
Sp. Def130
Speed25
Total455
- Category
- Beckon Pokemon
- Height
- 1.6 m
- Weight
- 30.6 kg
- Growth Rate
- Fast
- Catch Rate
- 90
- Gender Ratio
- 50% F, 50% M
- Evolves From
#311 Duskull
- Abilities:
- PressureShow information
- Hidden Abilities:
- FriskShow information
Sprites Gallery (8)
#312Pokémon TCG & .zuccherino
#312aGame Freak
#312bGame Freak & mildnight
#312cmildnight
#312dgasmaskblacky
#312emonolithyk
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Shadow Punch | 0 | Physical | 60 | - | 20 | The user throws a punch from the shadows. The punch lands without fail. | ||||
Shadow Punch | 1 | Physical | 60 | - | 20 | The user throws a punch from the shadows. The punch lands without fail. | ||||
Future Sight | 1 | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||
Fire Punch | 1 | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may leave the target with a burn. | ||||
Ice Punch | 1 | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. | ||||
Thunder Punch | 1 | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||
Gravity | 1 | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||
Bind | 1 | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns. | ||||
Leer | 1 | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||
Night Shade | 1 | Special | 1 | 100 | 15 | The user makes the foe see a frightening mirage. It inflicts damage matching the user's level. | ||||
Disable | 1 | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||||
Astonish | 1 | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | ||||
Disable | 6 | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||||
Astonish | 9 | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | ||||
Foresight | 14 | Status | - | - | 40 | Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe. | ||||
Shadow Sneak | 17 | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. | ||||
Pursuit | 22 | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||
Will-O-Wisp | 25 | Status | - | 85 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||
Confuse Ray | 30 | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. | ||||
Curse | 33 | Status | - | - | 10 | A move that works differently for the Ghost type than for all the other types. | ||||
Hex | 40 | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. | ||||
Shadow Ball | 45 | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | ||||
Mean Look | 52 | Status | - | - | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||||
Payback | 57 | Physical | 50 | 100 | 10 | If the user moves after the target, this attack's power will be doubled. | ||||
Future Sight | 64 | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |