Probopass #326

Fusions as Head176 / 470
Fusions as Body230 / 470

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

HP60
Attack55
Defense145
Sp. Atk75
Sp. Def150
Speed40
Total525
Category
Compass Pokemon
Height
1.4 m
Weight
340 kg
Growth Rate
Medium
Catch Rate
60
Gender Ratio
50% F, 50% M
Evolves From

#325 Nosepass

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x4
FIGHTINGGROUND
x2
WATER
x1
FIREELECTRICGRASSGHOSTDARKSTEEL
x0.5
ICEPSYCHICBUGROCKDRAGONFAIRY
x0.25
NORMALFLYING
x0
POISON

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Tri Attack0NORMALSpecial8010010The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Tri Attack1NORMALSpecial8010010The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
Magnetic Flux1ELECTRICStatus--20Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities.
Magnet Rise1ELECTRICStatus--10The user levitates using electrically generated magnetism for five turns.
Gravity1PSYCHICStatus--5Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Wide Guard1ROCKStatus--10The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
Tackle1NORMALPhysical4010035A physical attack in which the user charges and slams into the target with its whole body.
Iron Defense1STEELStatus--15The user hardens its body's surface like iron, sharply raising its Defense stat.
Block1NORMALStatus--5The user blocks the target's way with arms spread wide to prevent escape.
Magnet Bomb1STEELPhysical60-20The user launches steel bombs that stick to the target. This attack will not miss.
Iron Defense4STEELStatus--15The user hardens its body's surface like iron, sharply raising its Defense stat.
Block7NORMALStatus--5The user blocks the target's way with arms spread wide to prevent escape.
Magnet Bomb10STEELPhysical60-20The user launches steel bombs that stick to the target. This attack will not miss.
Thunder Wave13ELECTRICStatus-9020A weak electric charge is launched at the target. It causes paralysis if it hits.
Rest16PSYCHICStatus--10The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Spark19ELECTRICPhysical6510020The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Rock Slide22ROCKPhysical759010Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
Power Gem25ROCKSpecial8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rock Blast28ROCKPhysical259010The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Discharge31ELECTRICSpecial8010015A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Sandstorm34ROCKStatus--10Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types.
Earth Power37GROUNDSpecial9010010The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Stone Edge40ROCKPhysical100805The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
Lock-On43NORMALStatus--5The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Zap Cannon43ELECTRICSpecial120505The user fires an electric blast like a cannon to inflict damage and cause paralysis.