Probopass #326
#326slowforest
Fusions as Head176 / 470
Fusions as Body230 / 470
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
HP60
Attack55
Defense145
Sp. Atk75
Sp. Def150
Speed40
Total525
- Category
- Compass Pokemon
- Height
- 1.4 m
- Weight
- 340 kg
- Growth Rate
- Medium
- Catch Rate
- 60
- Gender Ratio
- 50% F, 50% M
- Evolves From
#325 Nosepass
- Abilities:
- SturdyShow informationMagnet PullShow information
- Hidden Abilities:
- Sand ForceShow information
Sprites Gallery (7)
#326slowforest
#326armsimpdetector
#326bGame Freak
#326crmsimpdetector
#326dThe Pokémon Company & widecloud & pory
#326eThe Pokémon Company & widecloud & pory
Related Fusions (0)
Weaknesses | ||
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x4 | ||
x2 | ||
x1 | ||
x0.5 | ||
x0.25 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Tri Attack | 0 | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. | ||||
Tri Attack | 1 | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. | ||||
Magnetic Flux | 1 | Status | - | - | 20 | Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. | ||||
Magnet Rise | 1 | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | ||||
Gravity | 1 | Status | - | - | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||
Wide Guard | 1 | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | ||||
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Iron Defense | 1 | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||
Block | 1 | Status | - | - | 5 | The user blocks the target's way with arms spread wide to prevent escape. | ||||
Magnet Bomb | 1 | Physical | 60 | - | 20 | The user launches steel bombs that stick to the target. This attack will not miss. | ||||
Iron Defense | 4 | Status | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||
Block | 7 | Status | - | - | 5 | The user blocks the target's way with arms spread wide to prevent escape. | ||||
Magnet Bomb | 10 | Physical | 60 | - | 20 | The user launches steel bombs that stick to the target. This attack will not miss. | ||||
Thunder Wave | 13 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Rest | 16 | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||
Spark | 19 | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||
Rock Slide | 22 | Physical | 75 | 90 | 10 | Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. | ||||
Power Gem | 25 | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||
Rock Blast | 28 | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | ||||
Discharge | 31 | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||
Sandstorm | 34 | Status | - | - | 10 | Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. | ||||
Earth Power | 37 | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | ||||
Stone Edge | 40 | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | ||||
Lock-On | 43 | Status | - | - | 5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | ||||
Zap Cannon | 43 | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |