Jigglypuff #039
#039genesisparallax
Fusions as Head282 / 470
Fusions as Body344 / 470
Nothing can avoid falling asleep hearing a Jigglypuff's song. The sound waves of its singing voice match the brain waves of someone in a deep sleep.
HP115
Attack45
Defense20
Sp. Atk45
Sp. Def25
Speed20
Total270
- Category
- Balloon Pokemon
- Height
- 0.5 m
- Weight
- 5.5 kg
- Growth Rate
- Fast
- Catch Rate
- 170
- Gender Ratio
- 75% F, 25% M
- Evolves From
#174 Igglybuff
- Evolves To
#40 Wigglytuff
- Abilities:
- Cute CharmShow information
- Hidden Abilities:
- Friend GuardShow information
Sprites Gallery (18)
#039genesisparallax
#39aGame Freak
#39bgenesisparallax
#39cGame Freak & toad900
#39dGame Freak & xyloldi
#39eGame Freak & toadettexmushina
#39fPokémon TCG & flamingpapercup
#39gGame Freak & blaquaza
#39hPokémon TCG & aniimine
#39iPokémon TCG & aniimine
#39jPokémon TCG & monoski1
#39kPokémon TCG & grafaiguy
#39lGame Freak & gordogamr
#39mqueenbeanmachin & racoonisan
#39nmonolithyk
#39omonolithyk
#39pThe Pokémon Company & evil_eye737 & togepimax
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0.5 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Sing | 1 | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ||||
Defense Curl | 3 | Status | - | - | 40 | The user curls up to conceal weak spots and raise its Defense stat. | ||||
Pound | 5 | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail or a foreleg, etc. | ||||
Play Nice | 9 | Status | - | - | 20 | The user and target become friends. The target loses its will to fight, lowering its Attack stat. | ||||
Disarming Voice | 11 | Special | 40 | - | 15 | Letting out a charming cry, the user does emotional damage to foes. This attack never misses. | ||||
Disable | 14 | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||||
Double Slap | 17 | Physical | 15 | 85 | 10 | The target is slapped repeatedly, back and forth, two to five times in a row. | ||||
Rollout | 20 | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||||
Round | 22 | Special | 60 | 100 | 15 | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | ||||
Stockpile | 25 | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | ||||
Swallow | 25 | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||||
Spit Up | 25 | Special | 1 | 100 | 10 | The power stored using the move Stockpile is released all at once in an attack. | ||||
Wake-Up Slap | 27 | Physical | 70 | 100 | 10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | ||||
Rest | 30 | Status | - | - | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||
Body Slam | 32 | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. It may leave the target with paralysis. | ||||
Gyro Ball | 35 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||
Mimic | 38 | Status | - | - | 10 | The user copies the move last used by the foe. The move can be used until the user is switched out. | ||||
Hyper Voice | 41 | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | ||||
Double-Edge | 45 | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |