Golduck #055

Fusions as Head216 / 470
Fusions as Body239 / 470

A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.

HP80
Attack82
Defense78
Sp. Atk95
Sp. Def80
Speed85
Total500
Category
Duck Pokemon
Height
1.7 m
Weight
76.6 kg
Growth Rate
Medium
Catch Rate
75
Gender Ratio
50% F, 50% M
Evolves From

#54 Psyduck

Abilities:
Hidden Abilities:
Sprites Gallery (18)
55j Sprite Image
#55jComing Soon (WIP)
55n Sprite Image
#55nComing Soon (WIP)
55o Sprite Image
#55oComing Soon (WIP)
55p Sprite Image
#55pComing Soon (WIP)
55 Sprite Image
#055Autogen

Related Fusions (0)

Weaknesses
x2
ELECTRICGRASS
x1
NORMALFIGHTINGPOISONGROUNDFLYINGPSYCHICBUGROCKGHOSTDRAGONDARKFAIRY
x0.5
FIREWATERICESTEEL

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Me First1NORMALStatus--20The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Aqua Jet1WATERPhysical4010020The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Water Sport1WATERStatus--15The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch1NORMALPhysical4010035Hard, pointed, and sharp claws rake the target to inflict damage.
Tail Whip1NORMALStatus-10030The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Gun1WATERSpecial4010025The target is blasted with a forceful shot of water.
Tail Whip4NORMALStatus-10030The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Gun7WATERSpecial4010025The target is blasted with a forceful shot of water.
Confusion10PSYCHICSpecial5010025The target is hit by a weak telekinetic force. It may also leave the target confused.
Fury Swipes13NORMALPhysical188015The target is raked with sharp claws or scythes for two to five times in quick succession.
Water Pulse16WATERSpecial6010020The user attacks the target with a pulsing blast of water. It may also confuse the target.
Disable19NORMALStatus-10020For four turns, this move prevents the target from using the move it last used.
Screech22NORMALStatus-8540An earsplitting screech harshly reduces the target's Defense stat.
Zen Headbutt25PSYCHICPhysical809015The user focuses its willpower to its head and attacks the foe. It may also make the target flinch.
Aqua Tail28WATERPhysical909010The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Soak31WATERStatus-10020The user shoots a torrent of water at the target and changes the target's type to Water.
Psych Up36NORMALStatus--10The user hypnotizes itself into copying any stat change made by the target.
Amnesia41PSYCHICStatus--20The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Hydro Pump46WATERSpecial110805The target is blasted by a huge volume of water launched under great pressure.
Wonder Room51PSYCHICStatus--10The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns.