Kadabra #064
#064Game Freak
Fusions as Head196 / 470
Fusions as Body204 / 470
It is rumored that a boy with psychic abilities suddenly transformed into Kadabra while he was assisting research into extrasensory powers.
HP40
Attack35
Defense30
Sp. Atk120
Sp. Def70
Speed105
Total400
- Category
- Psi Pokemon
- Height
- 1.3 m
- Weight
- 56.5 kg
- Growth Rate
- Parabolic
- Catch Rate
- 100
- Gender Ratio
- 25% F, 75% M
- Evolves From
#63 Abra
- Abilities:
- SynchronizeShow informationInner FocusShow information
- Hidden Abilities:
- Magic GuardShow information
Sprites Gallery (10)
#064Game Freak
#64aThe Pokémon Company & catscalla
#64blunabups
#64clunabups
#64dGame Freak & peegeray
#64eGame Freak & gasmaskblacky
#64fGame Freak & gasmaskblacky
#64gGame Freak & gasmaskblacky
#64hyumatei
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Kinesis | 0 | Status | - | 80 | 15 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | ||||
Kinesis | 1 | Status | - | 80 | 15 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | ||||
Teleport | 1 | Status | - | - | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | ||||
Confusion | 1 | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||
Confusion | 16 | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||
Disable | 18 | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||||
Psybeam | 21 | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. It may also cause confusion. | ||||
Miracle Eye | 23 | Status | - | - | 40 | Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | ||||
Reflect | 26 | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||
Psycho Cut | 28 | Physical | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||
Recover | 31 | Status | - | - | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. | ||||
Telekinesis | 33 | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||
Ally Switch | 36 | Status | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. | ||||
Psychic | 38 | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||
Role Play | 41 | Status | - | - | 10 | The user mimics the target completely, copying the target's natural Ability. | ||||
Future Sight | 43 | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||
Trick | 46 | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |