Alakazam #065

Fusions as Head262 / 470
Fusions as Body279 / 470

While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.

HP55
Attack50
Defense45
Sp. Atk135
Sp. Def85
Speed120
Total490
Category
Psi Pokemon
Height
1.5 m
Weight
48 kg
Growth Rate
Parabolic
Catch Rate
50
Gender Ratio
25% F, 75% M
Evolves From

#64 Kadabra

#64 Kadabra

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x2
BUGGHOSTDARK
x1
NORMALFIREWATERELECTRICGRASSICEPOISONGROUNDFLYINGROCKDRAGONSTEELFAIRY
x0.5
FIGHTINGPSYCHIC

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Kinesis0PSYCHICStatus-8015The user distracts the target by bending a spoon. It lowers the target's accuracy.
Kinesis1PSYCHICStatus-8015The user distracts the target by bending a spoon. It lowers the target's accuracy.
Teleport1PSYCHICStatus--20Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Confusion1PSYCHICSpecial5010025The target is hit by a weak telekinetic force. It may also leave the target confused.
Confusion16PSYCHICSpecial5010025The target is hit by a weak telekinetic force. It may also leave the target confused.
Disable18NORMALStatus-10020For four turns, this move prevents the target from using the move it last used.
Psybeam21PSYCHICSpecial6510020The target is attacked with a peculiar ray. It may also cause confusion.
Miracle Eye23PSYCHICStatus--40Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
Reflect26PSYCHICStatus--20A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Psycho Cut28PSYCHICPhysical7010020The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Recover31NORMALStatus--10Restoring its own cells, the user restores its own HP by half of its max HP.
Telekinesis33PSYCHICStatus--15The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch36PSYCHICStatus--15The user teleports using a strange power and switches its place with one of its allies.
Psychic38PSYCHICSpecial9010010The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Calm Mind41PSYCHICStatus--20The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Future Sight43PSYCHICSpecial12010010Two turns after this move is used, a hunk of psychic energy attacks the target.
Trick46PSYCHICStatus-10010The user catches the target off guard and swaps its held item with its own.