Alakazam #065
#065Pokémon TCG & lonk8809
Fusions as Head262 / 470
Fusions as Body279 / 470
While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
HP55
Attack50
Defense45
Sp. Atk135
Sp. Def85
Speed120
Total490
- Category
- Psi Pokemon
- Height
- 1.5 m
- Weight
- 48 kg
- Growth Rate
- Parabolic
- Catch Rate
- 50
- Gender Ratio
- 25% F, 75% M
- Abilities:
- SynchronizeShow informationInner FocusShow information
- Hidden Abilities:
- Magic GuardShow information
Sprites Gallery (9)
#065Pokémon TCG & lonk8809
#65aGame Freak
#65bThe Pokémon Company & mohingan
#65dPokémon TCG & ixil_ix & onyxsylvian
#65ePokémon TCG & busilisk
#65fyumatei
#65gyumatei
Related Fusions (0)
Weaknesses | ||
---|---|---|
x2 | ||
x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Kinesis | 0 | Status | - | 80 | 15 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | ||||
Kinesis | 1 | Status | - | 80 | 15 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | ||||
Teleport | 1 | Status | - | - | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | ||||
Confusion | 1 | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||
Confusion | 16 | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||
Disable | 18 | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||||
Psybeam | 21 | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. It may also cause confusion. | ||||
Miracle Eye | 23 | Status | - | - | 40 | Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | ||||
Reflect | 26 | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||
Psycho Cut | 28 | Physical | 70 | 100 | 20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||
Recover | 31 | Status | - | - | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. | ||||
Telekinesis | 33 | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||
Ally Switch | 36 | Status | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. | ||||
Psychic | 38 | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||
Calm Mind | 41 | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||
Future Sight | 43 | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||
Trick | 46 | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |