Slowpoke #079
#079The Pokémon Company & gnose_
Fusions as Head255 / 470
Fusions as Body270 / 470
It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.
HP90
Attack65
Defense65
Sp. Atk40
Sp. Def40
Speed15
Total315
- Category
- Dopey Pokemon
- Height
- 1.2 m
- Weight
- 36 kg
- Growth Rate
- Medium
- Catch Rate
- 190
- Gender Ratio
- 50% F, 50% M
- Abilities:
- ObliviousShow informationOwn TempoShow information
- Hidden Abilities:
- RegeneratorShow information
Sprites Gallery (17)
#079The Pokémon Company & gnose_
#79aGame Freak & kattenkg
#79bGame Freak & joethezombie
#79cGame Freak & brainworms6402
#79dGame Freak
#79eGame Freak & kattenkg
#79fjohlly
#79gThe Pokémon Company & knilk
#79hThe Pokémon Company & screeeee.
#79iGame Freak & sueterregorampa
#79jThe Pokémon Company & seb04061
#79kredp4nd40908.
#79lredp4nd40908.
#79mim_quinn
Related Fusions (0)
Weaknesses | ||
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x2 | ||
x1 | ||
x0.5 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Curse | 1 | Status | - | - | 10 | A move that works differently for the Ghost type than for all the other types. | ||||
Yawn | 1 | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Growl | 5 | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. | ||||
Water Gun | 9 | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. | ||||
Confusion | 14 | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||||
Disable | 19 | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. | ||||
Headbutt | 23 | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. | ||||
Water Pulse | 28 | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | ||||
Zen Headbutt | 32 | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. | ||||
Slack Off | 36 | Status | - | - | 10 | The user slacks off, restoring its own HP by up to half of its maximum HP. | ||||
Amnesia | 41 | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||
Psychic | 45 | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||||
Rain Dance | 49 | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||||
Psych Up | 54 | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. | ||||
Heal Pulse | 58 | Status | - | - | 10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP. |