Magnemite #081
#081Game Freak & sand_coffin
Fusions as Head325 / 470
Fusions as Body289 / 470
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325
- Category
- Magnet Pokemon
- Height
- 0.3 m
- Weight
- 6 kg
- Growth Rate
- Medium
- Catch Rate
- 65
- Gender Ratio
- Genderless
- Evolves To
#82 Magneton
- Abilities:
- Magnet PullShow informationSturdyShow information
- Hidden Abilities:
- AnalyticShow information
Sprites Gallery (7)
Related Fusions (0)
Weaknesses | ||
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x4 | ||
x2 | ||
x1 | ||
x0.5 | ||
x0.25 | ||
x0 |
Moves
Move | Level | Type | Category | Base Damage | Accuracy | PP | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Supersonic | 1 | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. | ||||
Tackle | 1 | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. | ||||
Thunder Shock | 5 | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | ||||
Thunder Wave | 7 | Status | - | 90 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||||
Magnet Bomb | 11 | Physical | 60 | - | 20 | The user launches steel bombs that stick to the target. This attack will not miss. | ||||
Light Screen | 13 | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||
Sonic Boom | 17 | Special | 1 | 90 | 20 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||
Spark | 19 | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||||
Mirror Shot | 23 | Special | 65 | 85 | 10 | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | ||||
Metal Sound | 25 | Status | - | 85 | 40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | ||||
Electro Ball | 29 | Special | 1 | 100 | 10 | The user hurls an electric orb at the foe. It does more damage the faster the user is. | ||||
Flash Cannon | 31 | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | ||||
Screech | 35 | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target's Defense stat. | ||||
Discharge | 37 | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||||
Lock-On | 41 | Status | - | - | 5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | ||||
Magnet Rise | 43 | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. | ||||
Gyro Ball | 47 | Physical | 1 | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||||
Zap Cannon | 49 | Special | 120 | 50 | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |