Magnemite #081

Fusions as Head325 / 470
Fusions as Body289 / 470

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325
Category
Magnet Pokemon
Height
0.3 m
Weight
6 kg
Growth Rate
Medium
Catch Rate
65
Gender Ratio
Genderless
Evolves To

#82 Magneton

Abilities:
Hidden Abilities:

Related Fusions (0)

Weaknesses
x4
GROUND
x2
FIREFIGHTING
x1
WATERGHOSTDARK
x0.5
NORMALELECTRICGRASSICEPSYCHICBUGROCKDRAGONFAIRY
x0.25
FLYINGSTEEL
x0
POISON

Moves

MoveLevelTypeCategoryBase DamageAccuracyPPEffect
Supersonic1NORMALStatus-5520The user generates odd sound waves from its body. It may confuse the target.
Tackle1NORMALPhysical4010035A physical attack in which the user charges and slams into the target with its whole body.
Thunder Shock5ELECTRICSpecial4010030A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
Thunder Wave7ELECTRICStatus-9020A weak electric charge is launched at the target. It causes paralysis if it hits.
Magnet Bomb11STEELPhysical60-20The user launches steel bombs that stick to the target. This attack will not miss.
Light Screen13PSYCHICStatus--30A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Sonic Boom17NORMALSpecial19020The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spark19ELECTRICPhysical6510020The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Mirror Shot23STEELSpecial658510The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Metal Sound25STEELStatus-8540A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
Electro Ball29ELECTRICSpecial110010The user hurls an electric orb at the foe. It does more damage the faster the user is.
Flash Cannon31STEELSpecial8010010The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Screech35NORMALStatus-8540An earsplitting screech harshly reduces the target's Defense stat.
Discharge37ELECTRICSpecial8010015A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Lock-On41NORMALStatus--5The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Magnet Rise43ELECTRICStatus--10The user levitates using electrically generated magnetism for five turns.
Gyro Ball47STEELPhysical11005The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Zap Cannon49ELECTRICSpecial120505The user fires an electric blast like a cannon to inflict damage and cause paralysis.